Light Infantry
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The most fundamental on-foot combat unit. Armed with a dagger and a leather shield, Light Infantry are comparatively weaker in Attack and Defense
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450 s
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Wood:270 Stone:130 Iron:170 Food:100
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Heavy Infantry
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Wielding a broadsword and a thick shield, Heavy infantry are significantly stronger in Defense.
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900 s
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Recruitment consumption:
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Wood:250 Stone:310 Iron:500 Food:190
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Royal Guard
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Made up of the finest members of the Infantry, the Royal Guard are a heavily armored defensive unit with above average Attack as well.
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Recruitment time:
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1800 s
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Recruitment consumption:
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Wood:660 Stone:1060 Iron:390 Food:320
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Carrier
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Transports resources between cities and to battlefields. Carriers are somewhat limited in carrying capacity and marching speed.
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Recruitment time:
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1200 s
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Recruitment consumption:
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Wood:120 Stone:150 Iron:180 Food:150
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Halberdian
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Brandishing a long halberd and a massive shield, the Halberdian is a rare and powerful infantry soldier capable of confronting Cavalry attacks.
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Recruitment time:
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1650 s
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Recruitment consumption:
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Wood:1580 Stone:1710 Iron:2530 Food:500
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Yellow Turbans
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Chosen from a group of over a million of their cohorts, The Yellow Turbans are the high brahmins of their bandit society. What they lack in Defense, they more than make up for with high Attack.
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Recruitment time:
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1875 s
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Recruitment consumption:
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Wood:1400 Stone:1520 Iron:840 Food:1860
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The Hammerfists
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The treacherous slopes of Mt. Dan-yang are home to some of the most courageous and daring men of Ancient China. During the Three Kingdoms Period, their name was synonymous with bravery.
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Recruitment time:
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1950 s
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Recruitment consumption:
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Wood:1470 Stone:2350 Iron:880 Food:1170
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Chargers
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The chargers are known for fleetness of foot, and precise, penetrating attacks. They specialize in city raids.
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Recruitment time:
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1575 s
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Recruitment consumption:
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Wood:1350 Stone:1240 Iron:540 Food:2270
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Roving Gallants
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A band of nomadic warriors with nothing to lose, the Roving Gallants are extremely proficient in the art of assault.
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Recruitment time:
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1650 s
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Recruitment consumption:
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Wood:2120 Stone:1430 Iron:790 Food:950
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Broadsword Sentinels
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Equipped with broadswords and heavy armor, the Sentinels are tenacious defenders of their home turf.
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Recruitment time:
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1950 s
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Recruitment consumption:
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Wood:1420 Stone:1140 Iron:850 Food:2280
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Chainmail Guard
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A heavy infantry defense force of the first class. Often clad in thick and impenetrable chainmail armor.
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Recruitment time:
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2025 s
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Recruitment consumption:
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Wood:1780 Stone:2860 Iron:1070 Food:1430
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Rattan Infantry
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Most infamous infantry clan of the Southern barbarians. In possession of the near indestructable rattan shield, they are harder than the toughest heavy infantry units but every bit as mobile as light infantry.
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Recruitment time:
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1950 s
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Recruitment consumption:
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Wood:1590 Stone:1720 Iron:2550 Food:510
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Shortbow Archer
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The most basic ranged combat unit. Armed with a short bow and dagger, Attack and Defense are comparatively low.
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Recruitment time:
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480 s
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Recruitment consumption:
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Wood:330 Stone:160 Iron:200 Food:120
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Longbow Archer
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A more advanced ranged unit armed with a powerful longbow. Longbow Archers have strong long-distance attacks.
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Recruitment time:
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900 s
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Recruitment consumption:
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Wood:300 Stone:380 Iron:610 Food:220
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Imperial Escort
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The Imperial Escort are a ranged unit made up of skilled mounted archers, they are a highly mobile unit with high marching speed.
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Recruitment time:
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1950 s
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Recruitment consumption:
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Wood:730 Stone:1170 Iron:430 Food:580
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Mongolian Sniper
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Accurate within an unheard of 300 paces of the enemy, the Corps' arrows pierce even the heaviest armor with ease. They are the nightmare of troops all across the Three Kingdoms.
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Recruitment time:
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2025 s
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Recruitment consumption:
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Wood:1390 Stone:2220 Iron:830 Food:1110
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Crossbow Elites
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The only elite crossbow unit to equip a devastating continuous-fire bow mechanism.
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Recruitment time:
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2100 s
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Recruitment consumption:
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Wood:1440 Stone:2310 Iron:860 Food:1150
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Qiang Guerillas
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Select class of Qing-qiang tribal warriors. They use javelins and blow-darts to take the enemy by surpise in forest or mountain guerilla warfare.
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Recruitment time:
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1875 s
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Recruitment consumption:
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Wood:1340 Stone:1670 Iron:1610 Food:750
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Light Cavalry
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The most common cavalry combat unit, their high marching speed allows them to muster a charge at a moment's notice.
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Recruitment time:
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525 s
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Recruitment consumption:
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Wood:300 Stone:150 Iron:180 Food:110
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Heavy Cavalry
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A heavily armored cavalry unit with significantly stronger Defense.
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Recruitment time:
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990 s
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Recruitment consumption:
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Wood:320 Stone:400 Iron:640 Food:240
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First Calvary
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An elite cavalry force. Very strong in both Attack and Defense.
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Recruitment time:
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2250 s
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Recruitment consumption:
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Wood:810 Stone:1300 Iron:480 Food:650
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Carrier Wagon
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Transports resources between cities and to battlefields. Carrying Capacity and Speed are significantly higher than the Carriers.
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Recruitment time:
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1800 s
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Recruitment consumption:
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Wood:260 Stone:330 Iron:530 Food:190
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White Stallions
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A select and infamous cavalry troop during the Three Kingdoms period. Riding brilliant white steeds and brandishing sharp lances, the White Stallions are masters of mounted unit.
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Recruitment time:
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2400 s
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Recruitment consumption:
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Wood:1400 Stone:2250 Iron:840 Food:1120
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Black Raiders
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An extremely agile and quick unit of bandits. The Black Mt. Bandits are among the speediest of light cavalry troop types.
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Recruitment time:
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2325 s
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Recruitment consumption:
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Wood:1380 Stone:1110 Iron:820 Food:2210
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Lionheart Cavaliers
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The most elite Heavy Cavalry type in the Three Kingdoms, the Lionheart Cavalry are long-marchers capable of launching merciless attacks.
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Recruitment time:
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2550 s
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Recruitment consumption:
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Wood:2960 Stone:2360 Iron:1110 Food:960
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Flying-Monkey Brigade
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A ferocious collection of weathered soldiers. Outfitted with an extensive armory of large-scale military weapons, the Flying Monkeys are known for a take-no-prisoners fighting style.
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Recruitment time:
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2475 s
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Recruitment consumption:
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Wood:2220 Stone:1780 Iron:830 Food:720
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Iron-clad Cavalry
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Suited in the famous iron chain-link armor of Xi-liang, the Iron-clad Cavalry balance good speed with the strength and fortitude of heavy cavalry.
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Recruitment time:
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2175 s
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Recruitment consumption:
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Wood:1620 Stone:2080 Iron:1950 Food:840
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Battering Ram
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Effective in inflicting damage on the City Gate and the City Wall. This weapon moves very slowly.
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Recruitment time:
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780 s
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Recruitment consumption:
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Wood:570 Stone:280 Iron:360 Food:210
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Catapult
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A weapon that can simultaneously deal damage to the City Wall and Army. They are very expensive to build and move very slowly.
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Recruitment time:
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870 s
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Recruitment consumption:
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Wood:290 Stone:360 Iron:590 Food:220
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Siege Tower
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A mobile structure that provides protection to Archers as they attack. The Siege Tower is capable of dealing critical damage to the enemy, but has very low Marching speed.
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Recruitment time:
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825 s
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Recruitment consumption:
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Wood:410 Stone:490 Iron:240 Food:490
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