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Units

Light Infantry
The most fundamental on-foot combat unit. Armed with a dagger and a leather shield, Light Infantry are comparatively weaker in Attack and Defense
 
HP363
Attack56
Defense38
Marching Speed9
Range1
Movement3
Carry Load120
Consumption6
450 s
Wood270    Stone130    Iron170    Food100
Heavy Infantry
Wielding a broadsword and a thick shield, Heavy infantry are significantly stronger in Defense.
 
HP493
Attack69
Defense53
Marching Speed6
Range1
Movement3
Carry Load276
Consumption12
900 s
Recruitment consumption
Wood250    Stone310    Iron500  Food190
Royal Guard
Made up of the finest members of the Infantry, the Royal Guard are a heavily armored defensive unit with above average Attack as well.
 
HP:580
Attack:90
Defense:70
Marching Speed:9
Range:1
Movement:3
Carry Load:650
Consumption:26
Recruitment time:
1800 s
Recruitment consumption:
Wood:660   Stone:1060    Iron:390  Food:320
Carrier
Transports resources between cities and to battlefields. Carriers are somewhat limited in carrying capacity and marching speed.
 
HP:358
Attack:6
Defense:0
Marching Speed:27
Range:1
Movement:3
Carry Load:3000
Consumption:6
Recruitment time:
1200 s
Recruitment consumption:
Wood:120   Stone:150    Iron:180  Food:150
Halberdian
Brandishing a long halberd and a massive shield, the Halberdian is a rare and powerful infantry soldier capable of confronting Cavalry attacks.
 
HP:750
Attack:143
Defense:77
Marching Speed:12
Range:1
Movement:3
Carry Load:1320
Consumption:33
Recruitment time:
1650 s
Recruitment consumption:
Wood:1580  Stone:1710    Iron:2530  Food:500
Yellow Turbans
Chosen from a group of over a million of their cohorts, The Yellow Turbans are the high brahmins of their bandit society. What they lack in Defense, they more than make up for with high Attack.
 
HP:683
Attack:159
Defense:85
Marching Speed:9
Range:1
Movement:3
Carry Load:1680
Consumption:56
Recruitment time:
1875 s
Recruitment consumption:
Wood:1400 Stone:1520   Iron:840  Food:1860
The Hammerfists
The treacherous slopes of Mt. Dan-yang are home to some of the most courageous and daring men of Ancient China. During the Three Kingdoms Period, their name was synonymous with bravery.
 
HP:650
Attack:166
Defense:56
Marching Speed:12
Range:1
Movement:3
Carry Load:1740
Consumption:58
Recruitment time:
1950 s
Recruitment consumption:
Wood:1470  Stone:2350    Iron:880  Food:1170
Chargers
The chargers are known for fleetness of foot, and precise, penetrating attacks. They specialize in city raids.
 
HP:669
Attack:153
Defense:42
Marching Speed:21
Range:1
Movement:3
Carry Load:1620
Consumption:54
Recruitment time:
1575 s
Recruitment consumption:
Wood:1350  Stone:1240    Iron:540  Food:2270
Roving Gallants
A band of nomadic warriors with nothing to lose, the Roving Gallants are extremely proficient in the art of assault.
 
HP:788
Attack:150
Defense:52
Marching Speed:18
Range:1
Movement:3
Carry Load:1590
Consumption:53
Recruitment time:
1650 s
Recruitment consumption:
Wood:2120 Stone:1430    Iron:790  Food:950
Broadsword Sentinels
Equipped with broadswords and heavy armor, the Sentinels are tenacious defenders of their home turf.
 
HP:794
Attack:129
Defense:71
Marching Speed:9
Range:1
Movement:3
Carry Load:1710
Consumption:57
Recruitment time:
1950 s
Recruitment consumption:
Wood:1420 Stone:1140    Iron:850  Food:2280
Chainmail Guard
A heavy infantry defense force of the first class. Often clad in thick and impenetrable chainmail armor.
 
HP:901
Attack:121
Defense:100
Marching Speed:9
Range:1
Movement:3
Carry Load:2130
Consumption:71
Recruitment time:
2025 s
Recruitment consumption:
Wood:1780 Stone:2860    Iron:1070  Food:1430
Rattan Infantry
Most infamous infantry clan of the Southern barbarians. In possession of the near indestructable rattan shield, they are harder than the toughest heavy infantry units but every bit as mobile as light infantry.
 
HP:759
Attack:144
Defense:71
Marching Speed:15
Range:1
Movement:3
Carry Load:1890
Consumption:63
Recruitment time:
1950 s
Recruitment consumption:
Wood:1590 Stone:1720    Iron:2550  Food:510
 
 
 
 
 
 
 
 
Shortbow Archer
The most basic ranged combat unit. Armed with a short bow and dagger, Attack and Defense are comparatively low.
 
HP:310
Attack:68
Defense:27
Marching Speed:6
Range:2
Movement:3
Carry Load:160
Consumption:8
Recruitment time:
480 s
Recruitment consumption:
Wood:330 Stone:160    Iron:200  Food:120
Longbow Archer
A more advanced ranged unit armed with a powerful longbow. Longbow Archers have strong long-distance attacks.
 
HP:403
Attack:89
Defense:39
Marching Speed:6
Range:2
Movement:3
Carry Load:343
Consumption:15
Recruitment time:
900 s
Recruitment consumption:
Wood:300 Stone:380   Iron:610  Food:220
Imperial Escort
The Imperial Escort are a ranged unit made up of skilled mounted archers, they are a highly mobile unit with high marching speed.
 
HP:562
Attack:124
Defense:51
Marching Speed:9
Range:2
Movement:3
Carry Load:725
Consumption:29
Recruitment time:
1950 s
Recruitment consumption:
Wood:730 Stone:1170   Iron:430  Food:580
Mongolian Sniper
Accurate within an unheard of 300 paces of the enemy, the Corps' arrows pierce even the heaviest armor with ease. They are the nightmare of troops all across the Three Kingdoms.
 
HP:788
Attack:157
Defense:39
Marching Speed:9
Range:2
Movement:3
Carry Load:1650
Consumption:55
Recruitment time:
2025 s
Recruitment consumption:
Wood:1390 Stone:2220   Iron:830 Food:1110
Crossbow Elites
The only elite crossbow unit to equip a devastating continuous-fire bow mechanism.
 
HP:706
Attack:163
Defense:31
Marching Speed:12
Range:2
Movement:3
Carry Load:1710
Consumption:57
Recruitment time:
2100 s
Recruitment consumption:
Wood:1440 Stone:2310    Iron:860 Food:1150
Qiang Guerillas
Select class of Qing-qiang tribal warriors. They use javelins and blow-darts to take the enemy by surpise in forest or mountain guerilla warfare.
 
HP:721
Attack:152
Defense:47
Marching Speed:15
Range:2
Movement:3
Carry Load:1590
Consumption:53
Recruitment time:
1875 s
Recruitment consumption:
Wood:1340 Stone:1670    Iron:1610  Food:750
 
 
 
 
 
 
 
 
Light Cavalry
The most common cavalry combat unit, their high marching speed allows them to muster a charge at a moment's notice.
 
HP:327
Attack:62
Defense:32
Marching Speed:21
Range:1
Movement:5
Carry Load:140
Consumption:7
Recruitment time:
525 s
Recruitment consumption:
Wood:300 Stone:150    Iron:180 Food:110
Heavy Cavalry
A heavily armored cavalry unit with significantly stronger Defense.
 
HP:424
Attack:81
Defense:49
Marching Speed:12
Range:1
Movement:5
Carry Load:368
Consumption:16
Recruitment time:
990 s
Recruitment consumption:
Wood:320 Stone:400    Iron:640 Food:240
First Calvary
An elite cavalry force. Very strong in both Attack and Defense.
 
HP:594
Attack:113
Defense:60
Marching Speed:18
Range:1
Movement:5
Carry Load:800
Consumption:32
Recruitment time:
2250 s
Recruitment consumption:
Wood:810 Stone:1300    Iron:480 Food:650
Carrier Wagon
Transports resources between cities and to battlefields. Carrying Capacity and Speed are significantly higher than the Carriers.
 
HP:429
Attack:8
Defense:0
Marching Speed:36
Range:1
Movement:5
Carry Load:6000
Consumption:13
Recruitment time:
1800 s
Recruitment consumption:
Wood:260 Stone:330    Iron:530 Food:190
White Stallions
A select and infamous cavalry troop during the Three Kingdoms period. Riding brilliant white steeds and brandishing sharp lances, the White Stallions are masters of mounted unit.
 
HP:728
Attack:159
Defense:75
Marching Speed:18
Range:1
Movement:5
Carry Load:1680
Consumption:56
Recruitment time:
2400 s
Recruitment consumption:
Wood:1400 Stone:2250    Iron:840 Food:1120
Black Raiders
An extremely agile and quick unit of bandits. The Black Mt. Bandits are among the speediest of light cavalry troop types.
 
HP:745
Attack:156
Defense:67
Marching Speed:27
Range:1
Movement:5
Carry Load:1650
Consumption:55
Recruitment time:
2325 s
Recruitment consumption:
Wood:1380 Stone:1110    Iron:820 Food:2210
Lionheart Cavaliers
The most elite Heavy Cavalry type in the Three Kingdoms, the Lionheart Cavalry are long-marchers capable of launching merciless attacks.
 
HP:804
Attack:167
Defense:45
Marching Speed:24
Range:1
Movement:5
Carry Load:220
Consumption:74
Recruitment time:
2550 s
Recruitment consumption:
Wood:2960 Stone:2360    Iron:1110 Food:960
Flying-Monkey Brigade
A ferocious collection of weathered soldiers. Outfitted with an extensive armory of large-scale military weapons, the Flying Monkeys are known for a take-no-prisoners fighting style.
 
HP:826
Attack:157
Defense:52
Marching Speed:15
Range:1
Movement:5
Carry Load:1650
Consumption:55
Recruitment time:
2475 s
Recruitment consumption:
Wood:2220 Stone:1780    Iron:830 Food:720
Iron-clad Cavalry
Suited in the famous iron chain-link armor of Xi-liang, the Iron-clad Cavalry balance good speed with the strength and fortitude of heavy cavalry.
 
HP:660
Attack:154
Defense:98
Marching Speed:24
Range:1
Movement:5
Carry Load:1950
Consumption:65
Recruitment time:
2175 s
Recruitment consumption:
Wood:1620 Stone:2080    Iron:1950 Food:840
 
 
 
 
 
 
 
 
Battering Ram
Effective in inflicting damage on the City Gate and the City Wall. This weapon moves very slowly.
 
HP:466
Attack:72
Defense:54
Marching Speed:6
Range:1
Movement:2
Carry Load:308
Consumption:14
Recruitment time:
780 s
Recruitment consumption:
Wood:570 Stone:280    Iron:360 Food:210
Catapult
A weapon that can simultaneously deal damage to the City Wall and Army. They are very expensive to build and move very slowly.
 
HP:380
Attack:80
Defense:68
Marching Speed:6
Range:3
Movement:2
Carry Load:308
Consumption:14
Recruitment time:
870 s
Recruitment consumption:
Wood:290 Stone:360    Iron:590 Food:220
Siege Tower
A mobile structure that provides protection to Archers as they attack. The Siege Tower is capable of dealing critical damage to the enemy, but has very low Marching speed.
 
HP:424
Attack:97
Defense:60
Marching Speed:4
Range:3
Movement:2
Carry Load:352
Consumption:16
 
 
 
 
Recruitment time:
825 s
Recruitment consumption:
Wood:410 Stone:490    Iron:240 Food:490


The information above is for reference only. Information is subject to change based on in-game values.
2010-11-12 12:36:39 Share on Facebook


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