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The Glory of Empires -Clash of Kingdoms V1.60, is coming!

1. Brotherhood Specialties
Brotherhood between some legendary heroes in history will reappear on battlefields, so long as you have specific legendary heroes on the same battlefield, there will be a chance that your heroes can launch their exclusive Brotherhood Specialties.




* Ability attack priority discriminant: Release Primary Abilities → Release Brotherhood Specialties → Release Duel Skills.
* Players can see those heroes who originally have brotherhood specialties in the Tavern, and the brotherhood specialty takes up an ability slot. Players who already recruited the specific legendary heroes above that have brotherhood specialties before the version 1.60 update, the system will add the brotherhood specialties to corresponding heroes automatically. If the hero’s ability slots are full, then the new brotherhood specialty will merge with a non-primary ability and become a Double-skilled Ability.



2. Double-skilled Abilities
Many players’ heroes’ ability slots are full, do you have no slot to learn new abilities? The “Double-skills Abilities” can help you solve this problem! If you meet the requirements of merging abilities, the Double-skills Abilities will come true!

Requirements of merging abilities:
1. Your heroes must have learned the two abilities that you want to merge.
2. The abilities you want to merge must be level 3 or above.
3. You must have Double-skilled items which can merge abilities.
4. Your heroes must have enough Insight for using Insight Specialties in School.
So long as you meet the 4 requirements above, then you will be congratulated, because you will be able to merge 2 abilities with a 100% success rate!

Notes:
1. The ability slots which have been held by Double-skills Abilities and Primary Abilities can’t be used for insight specialties. Locked ability slots can be used as target slots for using insight specialties.
2. In the version 1.60, players can forget locked abilities which still won’t be covered when learning new abilities.
3. The Double-skilled ability will be automatically moved to the slot of the ability which placed at the front between the two merged abilities after merging.

Entrance for learning Double-skills Abilities:
The entrance of abilities merger is on the Insight Specialty interface in the School, when a hero is able to use an insight specialty, players can see the randomly gained Double-skilled item for merging abilities on the Insight Specialty interface, after choosing the Double-skilled item, players can select any two abilities they want and merge them by clicking the button “Merge Ability”.
New-added omnipotent item for merging abilities - Hades Stone, by using it, two Lv.3 or above specialties of the hero's can be merged and at least one specialty should not be exceptional specialty.
How can I get Hades Stone?
When players own two Gravels of the same ability, they can use them to exchange with a Freeze Spring in the Mystery Shop, and after collecting a certain number of Freeze Spring, players will be able to use Freeze Spring to exchange with a Hades Stone also in the Mystery Shop.

Gravels exchange:



Freeze Springs exchange:



Merge abilities with Hades Stone:
1). Click “Use” Hades Stone in your Inventory:



2). select hero and abilities to merge:



3). Merge abilities successfully:



Merge abilities with Flysch:
1). Trailblazer Gravel x1 + Cavalry Guardian Gravel x1 = Chaos Stone of Trailblazer and Cavalry Guardian x1



2). Chaos Stone of Trailblazer and Cavalry Guardian x1 + Muddy Stone x1 = Flysch of Trailblazer and Cavalry Guardian x1



3). Merge abilities



4). Merge abilities successfully



3. Timed Research
Researches are always indispensable in battles, to win a battle, you need to have researches and strategies which are ahead of your enemies. In the version 1.60 of Clash of Kingdoms, a new feature named “Timed Research” is added to the game for increasing units’ power on battlefields, Timed Research can be activated by donating resources. As the name implies, Timed Researches’ effects have time limits, and if the research has a higher level, the effect will last longer. Here are the details:



Infantry Soul:

Infantry Soul Protect

After the ritual, all Infantry will get some extra HP within the validity period.

Infantry Soul Determine

After the ritual, all Infantry will get respectably extra HP within the validity period.

Infantry Soul Shock

After the ritual, all Infantry will get a lot of extra HP within the validity period.



Archers Soul:

Archers Soul Protect

After the ritual, all Archers will get some extra HP within the validity period.

Archers Soul Determine

After the ritual, all Archers will get respectably extra HP within the validity period.

Archers Soul Shock

After the ritual, all Archers will get a lot of extra HP within the validity period.



Cavalry Soul:

Cavalry Soul Protect

After the ritual, all Cavalry will get some extra HP within the validity period.

Cavalry Soul Determine

After the ritual, all Cavalry will get respectably extra HP within the validity period.

Cavalry Soul Shock

After the ritual, all Cavalry will get a lot of extra HP within the validity period.



Oil Slick:

Oil Slick Beginner

After the ritual, all Siege Units will get some extra HP within the validity 

Oil Slick Medium

After the ritual, all Siege Units will get respectably extra HP within the validity period.

Oil Slick Skillful

After the ritual, all Siege Units will get a lot of extra HP within the validity period.



Surged Battle Thirst:

Light Battle Thirst

After the ritual, the efficiency of getting Honor Credit can be increased in some battle within the validity period.

Heavy Battle Thirst

After the ritual, the efficiency of getting Honor Credit can be increased in a lot of battle within the validity period.

Surged Battle Thirst

After the ritual, the efficiency of getting Honor Credit can be increased in abundance battle within the validity period.



God Ghosts:

Soul of God Ghosts

After the ritual, prolong the validity period a little in activating other rituals.

Heroic of God Ghosts

After the ritual, prolong the validity period a lot in activating other rituals.

Air of God Ghosts

After the ritual, prolong the validity period by multifold in activating other rituals.



4. Legion Shop
There is a new-added function on the legion interface which is Legion Shop, players can purchase active ability scrolls for heroes and items which can exchange for gears in the Legion Shop. A Legion Shop is only available to members of the same legion, members of the legion can exchange items in the Legion Shop with honors they get from battles. The item types in a Legion Shop are determined by the number of the legion members.










5. Damages
The Honor Shop will no longer belongs to valiant heroes only, now the units’ types and number you lost in battles will be converted to Damages, players can use a certain number of Damages to exchange some items they need in the Honor Shop. Damages can be seen on a player’s User Profile.



6. Tavern, Mystery Shop and Scrolls Scouting adjustments
In the version 1.60, the hero recruitment, gear and scrolls scouting have been adjusted, there is a cooldown time after you use a function for refreshing heroes, gears and scrolls, you need to end the CD with gold before your next refresh.
Now players have a chance to recruit gold heroes without using any gold!



* Hero Invitation: Equivalent to Host a Feast in Tavern.



* Scrap Iron: Equivalent to make a Donation in Mystery Shop.



* Bulk Papers: Equivalent to perform Bribe Owner in Scroll Scouting.



* Bulk Papers: Equivalent to perform Bribe Owner in Scroll Scouting.



Dear players,
Above are some new features of CoK V1.60. What's your first impression of them? And which part are you interested in? or do you have any problems with understanding these new features?

Share with us on the forum!


-The Clash of Kingdoms Team
2012-06-14 13:37:55 Share on Facebook


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